
Thoughts and Opinions on Diablo 2: Resurrected Patch 2.4.3
Thoughts and Opinions on Diablo 2: Resurrected Patch 2.4.3
Finally, Cain will id items in the cube! The lobby is getting some drastic and much needed improvements. And we’re getting a free boost to magic find for a whole 4 days!? Patch 2.4.3 is gearing up to be one hell of an improvement to this timeless classic.
Patch 2.4.3 officially launches on June 29, 2022.
Read the full official patch notes from Blizzard
Cain will id items in the cube
Finally! This has been a huge headache for any old school diablo 2 fans ever since the initial release of Diablo 2: Resurrected. I don’t know about you but I far prefer to run a full inventory of charms, so I was doomed to using id scrolls because Cain apparently could not see in to the cube he is supposed to be so fond of. No longer! Patch 2.4.3 should let Deckard Cain identify any unidentified items you have in your horadric cube.
Game Lobby Updates

The game lobby is getting some much needed updates on both PC and consoles. First and probably most significant, the amount of games displayed in the game list is doubling from 20 to 40.
Second, the available selection of games will be drastically improved as background filtering has been significantly relaxed. Currently, the game list only shows games from a handful of available game servers. Patch 2.4.3 will expand the number of game servers that will be exposed to you, allowing you to view 40 games out of a much larger pool of games.
Finally, the refresh button might actually do something! Lol
Magic Find Weekend

For a full 5 days, June 30th to July 4th everyone gets a free 50% boost to magic find! As a hardcore player whose only magic find comes from my Gheed’s charm, this is huge! I know what I’ll be doing this weekend. 😊
Full Patch Notes
QUALITY OF LIFE IMPROVEMENTS
Gameplay
- Players can now start a new Whirlwind, Leap, or Leap Attack immediately after a Whirlwind ends.
- Changed the logic for determining how often Whirlwind attacks occur. Whirlwind now incorporates Increased Attack Speed (IAS) from all equipment. The frames between each Whirlwind attack are equal to the attack frame of a basic attack for that character (modified by increased attack speed). While dual wielding, the attack frame for each weapon will be averaged (rounding up). Overall, Whirlwind attacks should be at least as fast as they were before. Slower weapons will attack notably faster.
- Added a new "Loot to Cube" skill for controllers in the general skills menu. Using this skill on an item will pick it up and place it in your Horadric Cube, if there is space.
- Added a bindable hotkey for mouse and keyboard to directly open the Horadric Cube if it is in your inventory.
- Added a new button shortcut to open the Horadric Cube from the inventory menu.
- Players can now bulk assign stat points using a controller.
- A confirmation prompt will now appear when bulk assigning all remaining stat points on both PC and console. This option is unavailable while using legacy graphics.
- Added an Automap Auto Open setting to allow players to set their preferred Automap position.
Online
- You can now double click on a game to join it in the PC lobby.
- Players on Switch can now join a friend's game via the in-game Friends List.
- Game List size has been doubled from 20 to 40.
- Game list details in both the details panel and in the Game List now load faster upon selecting a game.
- Friends playing D2R are now sorted to the top of the Friends List.
- Console players now have an option in the options menu to toggle Game Name visibility.
BUG FIXES
Gameplay
- Fixed an issue where Deckard Cain was not able to identify items in the Horadric Cube. Now he will do so when the Cube is in your main inventory.
- Fixed an issue where short-distance whirlwinds could end without executing a single attack.
- Fixed an issue where Whirlwind would still apply properties and damage from a broken weapon.
- Fixed an issue where the first attack of Whirlwind was treated different from the rest. When dual wielding, the first attack will choose two targets, just like all the other attacks.
- Fixed an issue where resurrect costs were inconsistent for high-level mercenaries.
- Fixed an issue where corpse skills were not auto-targeting corpses when using just right click.
Online
- Fixed an issue where you couldn't select and join lobby games on PC with a controller.
- Fixed an issue where players could impersonate developers by mimicking the chat font color used to display system messages.
- Fixed an issue where lobby figurines would disappear while whispering.
- Fixed an issue that would rarely prevent players from joining a private game.
- Fixed an issue in Hardcore where both players had to mutually flag each other to be able to loot a corpse, even if the dead player had the other player flagged.
- Fixed an issue where ladder rankings with six or more digits would begin to overlap the character name.
Character Select
- Fixed an issue that would sometimes cause the most recently played characters to not sort to the top of the list.
- Fixed an issue where an off-hand flail could fail to animate on the front end.
Language
- Fixed miscellaneous localization bugs.
Stability and Performance
- Fixed a performance issue that could occur when spamming refresh at a vendor for an extended period.
- Miscellaneous crash and stability fixes.